Hello, I am more into GLSL, what got me really excited about on mesa3D
help-wanted web-page was the topics:

4. Help to incorporate the 3Dlabs' shading language compiler for OpenGL 2.0.


5. Implement assembly language (SSE/MMX) code generation for vertex/fragment
programs.
even though they might be outdated. Also, i don't have much experience
either in hardware drivers, or in glsl. I could also work some test cases on
the driver or on the glsl compiler, but again experience limits me.


On Dec 26, 2007 7:46 AM, Alex Deucher <[EMAIL PROTECTED]> wrote:

> On Dec 21, 2007 7:39 PM, Hugo Gomes <[EMAIL PROTECTED]> wrote:
> > Hello, i'm a student from portugal,and would like to help out with
> > everything i can, on the development of the mesa3d lib.
> >
> > Any suggestions where to start ?
>
> What aspect are you looking to hack on?  HW drivers?  GLSL?
>
> Alex
>
-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2005.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to