On Dec 26, 2007 6:15 AM, Hugo Gomes <[EMAIL PROTECTED]> wrote: > Hello, I am more into GLSL, what got me really excited about on mesa3D > help-wanted web-page was the topics: > > > > 4. Help to incorporate the 3Dlabs' shading language compiler for OpenGL 2.0. > > 5. Implement assembly language (SSE/MMX) code generation for > vertex/fragment programs. even though they might be outdated. Also, i don't > have much experience either in hardware drivers, or in glsl. I could also > work some test cases on the driver or on the glsl compiler, but again > experience limits me. >
Your best bet is to checkout the latest code and dive in. write small demos or play with the code until you start to get a feel for it. That's how we all learned :) If there's anything you don't understand, please ask on the list. Alex > > On Dec 26, 2007 7:46 AM, Alex Deucher <[EMAIL PROTECTED]> wrote: > > > > > > > > On Dec 21, 2007 7:39 PM, Hugo Gomes <[EMAIL PROTECTED]> wrote: > > > Hello, i'm a student from portugal,and would like to help out with > > > everything i can, on the development of the mesa3d lib. > > > > > > Any suggestions where to start ? > > > > What aspect are you looking to hack on? HW drivers? GLSL? > > > > Alex > > > > ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
