On Dec 26, 2007 6:15 AM, Hugo Gomes <[EMAIL PROTECTED]> wrote:
> Hello, I am more into GLSL, what got me really excited about on mesa3D
> help-wanted web-page was the topics:
>
>
>
> 4. Help to incorporate the 3Dlabs' shading language compiler for OpenGL 2.0.
>
>  5. Implement assembly language (SSE/MMX) code generation for
> vertex/fragment programs. even though they might be outdated. Also, i don't
> have much experience either in hardware drivers, or in glsl. I could also
> work some test cases on the driver or on the glsl compiler, but again
> experience limits me.
>

Your best bet is to checkout the latest code and dive in.  write small
demos or play with the code until you start to get a feel for it.
That's how we all learned :)  If there's anything you don't
understand, please ask on the list.

Alex

>
> On Dec 26, 2007 7:46 AM, Alex Deucher <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > On Dec 21, 2007 7:39 PM, Hugo Gomes <[EMAIL PROTECTED]> wrote:
> > > Hello, i'm a student from portugal,and would like to help out with
> > > everything i can, on the development of the mesa3d lib.
> > >
> > > Any suggestions where to start ?
> >
> > What aspect are you looking to hack on?  HW drivers?  GLSL?
> >
> > Alex
> >
>
>

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