Hugo Gomes wrote: > On Dec 26, 2007 7:46 AM, Alex Deucher <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > On Dec 21, 2007 7:39 PM, Hugo Gomes <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > Hello, i'm a student from portugal,and would like to help out with > > everything i can, on the development of the mesa3d lib. > > > > Any suggestions where to start ? > > What aspect are you looking to hack on? HW drivers? GLSL? > > Alex
> Hello, I am more into GLSL, what got me really excited about on mesa3D > help-wanted web-page was the topics: > > 4. Help to incorporate the 3Dlabs' shading language compiler for OpenGL > 2.0. > > 5. Implement assembly language (SSE/MMX) code generation for > vertex/fragment programs. > > even though they might be outdated. Also, i don't have much experience > either in hardware drivers, or in glsl. I could also work some test > cases on the driver or on the glsl compiler, but again experience limits > me. The help-wanted page was a bit out of date so I've removed some of the older items. If you're interested in GLSL the "Shading Language" page lists some open issues. Though, these are fairly complicated things. In general, there aren't many easy tasks in Mesa because those are usually the first to get completed. You might also look through the Mesa bug database to find things to work on. -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
