VMGL (formerly Xen-GL) implementation in The Mesa 3D Graphics Library?

Feature request:
Would it be possible to implement VMGL (formerly Xen-GL) into Mesa to
enable OpenGL Hardware 3D Acceleration for Virtual Machines via its code?

http://www.cs.toronto.edu/~andreslc/xen-gl/

OpenGL apps running inside a Virtual Machine (VM) can use VMGL to take
advantage of graphics hardware acceleration. VMGL can be used on
VMware guests, Xen HVM domains (depending on hardware virtualization
extensions) and Xen paravirtual domains, using XVnc or the virtual
framebuffer. Although we haven't tested it, VMGL should work for qemu,
KVM, etc. VMGL is available for X11-based guest OS's: Linux, FreeBSD
and OpenSolaris. Finally, VMGL is GPU-independent: we support ATI,
Nvidia and Intel GPUs.

Would be great if MESA featured this function nativly.

Currently licensed under the Modified BSD licence but I sure they
would consider re-licence or dual-licence if the Mesa project requires
it to be(?).

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