we have tried some 3D games and 3D desktop compiz on 915GM and GM965, here's 
some results:
        ut2004  bug #14221 [i965 64bit] ut2004 run abort on Mesa 7.0.3 rc1
        TORCS bug #14222 [i965 64bit] TORCS run abort on Mesa 7.0.3 rc1
        compiz(0.3.6) is basicly working well, but the SHIFT key seems not 
working, and glxgears's output is not redirected.

Thanks
    --Shuang

-----Original Message-----
From: He, Shuang 
Sent: 2008年1月23日 10:57
To: 'Brian Paul'; mesa3d-users; mesa3d-dev; [EMAIL PROTECTED]
Subject: RE: [Mesa3d-announce] Mesa 7.0.3 release candidate 1

Good work!
We have set up the test environment on 915GM(with 32-bit OS) and GM965(with 
64-bit OS), with following configuration:
        kernel 2.6.23.1
        mesa mesa_7_0_3_rc1 branch
        xf86-video-intel xf86-video-intel-2.2-branch
        xserver 1.4
        libdrm 2.3.0 
And have gone through mesa demo & xdemo tests on 7.0.3 rc1. It's in good 
quality. Only xdemo 'offset' failed (already filed as bug #13528).
We will continue testing more 3D App&games.

Thanks
    --Shuang

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian Paul
Sent: 2008年1月22日 7:37
To: mesa3d-users; mesa3d-dev; [EMAIL PROTECTED]
Subject: [Mesa3d-announce] Mesa 7.0.3 release candidate 1

Available at http://www.mesa3d.org/beta/

md5sums:

1d2f641f21aebb7a1e3f8604352519d8  MesaLib-7.0.3-rc1.tar.gz
0b502adbc27b7ce014ea1681be0e4b46  MesaLib-7.0.3-rc1.zip
fcef887930b54d0051567767aa08d6b7  MesaDemos-7.0.3-rc1.tar.gz
6647fd690913ec488f51e619b4c49b6c  MesaDemos-7.0.3-rc1.zip
515c2ceed8d38b8f1d92b0bb47ed9b5e  MesaGLUT-7.0.3-rc1.tar.gz
d1a437881d332fc7153969a96d22d78b  MesaGLUT-7.0.3-rc1.zip

This will be a bug-fix only release.

Fixes include:
  Added missing glw.pc.in file to release tarball
  Fix GLUT/Fortran issues
  GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
  Fix crash upon GLSL variable array indexes (not yet supported)
  Two-sided stencil test didn't work in software rendering
  Fix two-sided lighting bugs/crashes (bug 13368)
  GLSL gl_FrontFacing didn't work properly
  glGetActiveUniform returned incorrect sizes (bug 13751)
  Fix several bugs relating to uniforms and attributes in GLSL API 
(Bruce Merry, bug 13753)
  glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field

Please report any problems ASAP.

-Brian

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