Hi,

Is there any chance for the glClipPlane fix to make it into Mesa 7.0.3? 
The bug report is here:
http://bugs.freedesktop.org/show_bug.cgi?id=9871

I suppose the fix consists of these 2 commits:
http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=commit;h=35d28ce12e59526cb66e82d7d5469e50196a8ccd
http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=commit;h=cd59600c7b6cba42baba208e74d783fbade93356


Regards,
Erkin


On Mon, 21 Jan 2008 15:37:42 -0800, Brian Paul wrote:
> 
> Available at http://www.mesa3d.org/beta/
> 
> md5sums:
> 
> 1d2f641f21aebb7a1e3f8604352519d8  MesaLib-7.0.3-rc1.tar.gz
> 0b502adbc27b7ce014ea1681be0e4b46  MesaLib-7.0.3-rc1.zip
> fcef887930b54d0051567767aa08d6b7  MesaDemos-7.0.3-rc1.tar.gz
> 6647fd690913ec488f51e619b4c49b6c  MesaDemos-7.0.3-rc1.zip
> 515c2ceed8d38b8f1d92b0bb47ed9b5e  MesaGLUT-7.0.3-rc1.tar.gz
> d1a437881d332fc7153969a96d22d78b  MesaGLUT-7.0.3-rc1.zip
> 
> This will be a bug-fix only release.
> 
> Fixes include:
>   Added missing glw.pc.in file to release tarball
>   Fix GLUT/Fortran issues
>   GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined
>   Fix crash upon GLSL variable array indexes (not yet supported)
>   Two-sided stencil test didn't work in software rendering
>   Fix two-sided lighting bugs/crashes (bug 13368)
>   GLSL gl_FrontFacing didn't work properly
>   glGetActiveUniform returned incorrect sizes (bug 13751)
>   Fix several bugs relating to uniforms and attributes in GLSL API 
> (Bruce Merry, bug 13753)
>   glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field
> 
> Please report any problems ASAP.
> 
> -Brian


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