Hi, Is there any chance for the glClipPlane fix to make it into Mesa 7.0.3? The bug report is here: http://bugs.freedesktop.org/show_bug.cgi?id=9871
I suppose the fix consists of these 2 commits: http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=commit;h=35d28ce12e59526cb66e82d7d5469e50196a8ccd http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=commit;h=cd59600c7b6cba42baba208e74d783fbade93356 Regards, Erkin On Mon, 21 Jan 2008 15:37:42 -0800, Brian Paul wrote: > > Available at http://www.mesa3d.org/beta/ > > md5sums: > > 1d2f641f21aebb7a1e3f8604352519d8 MesaLib-7.0.3-rc1.tar.gz > 0b502adbc27b7ce014ea1681be0e4b46 MesaLib-7.0.3-rc1.zip > fcef887930b54d0051567767aa08d6b7 MesaDemos-7.0.3-rc1.tar.gz > 6647fd690913ec488f51e619b4c49b6c MesaDemos-7.0.3-rc1.zip > 515c2ceed8d38b8f1d92b0bb47ed9b5e MesaGLUT-7.0.3-rc1.tar.gz > d1a437881d332fc7153969a96d22d78b MesaGLUT-7.0.3-rc1.zip > > This will be a bug-fix only release. > > Fixes include: > Added missing glw.pc.in file to release tarball > Fix GLUT/Fortran issues > GLSL gl_FrontLightModelProduct.sceneColor variable wasn't defined > Fix crash upon GLSL variable array indexes (not yet supported) > Two-sided stencil test didn't work in software rendering > Fix two-sided lighting bugs/crashes (bug 13368) > GLSL gl_FrontFacing didn't work properly > glGetActiveUniform returned incorrect sizes (bug 13751) > Fix several bugs relating to uniforms and attributes in GLSL API > (Bruce Merry, bug 13753) > glTexImage3D(GL_PROXY_TEXTURE_3D) mis-set teximage depth field > > Please report any problems ASAP. > > -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
