--- Markus Amsler <[EMAIL PROTECTED]> wrote:
> Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its
> vertex shaders.
Hi,
Just to be pedantic, what kind of mis-rendering does this patch fix?
Cheers,
Chris
__________________________________________________________
Sent from Yahoo! Mail.
The World's Favourite Email http://uk.docs.yahoo.com/nowyoucan.html
-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev