--- Markus Amsler <[EMAIL PROTECTED]> wrote: > Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its > vertex shaders.
Hi, Just to be pedantic, what kind of mis-rendering does this patch fix? Cheers, Chris __________________________________________________________ Sent from Yahoo! Mail. The World's Favourite Email http://uk.docs.yahoo.com/nowyoucan.html ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev