Markus Amsler wrote:
> 
> I found no documentation for this. Tests show ati inits weight with 
> (1,0,0,0), but nvidia with (1,0,0,1).
> If vertex_blend is not supported nvidia assigns vertex.weight to 
> vertex.generic1.
> Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its 
> vertex shaders.
> I went for atis behavior as it looks more consistent for my novice eye.
> ---

Committed.

-Brian


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