Markus Amsler wrote: > > I found no documentation for this. Tests show ati inits weight with > (1,0,0,0), but nvidia with (1,0,0,1). > If vertex_blend is not supported nvidia assigns vertex.weight to > vertex.generic1. > Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its > vertex shaders. > I went for atis behavior as it looks more consistent for my novice eye. > ---
Committed. -Brian ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev