Chris Rankin wrote: > --- Markus Amsler <[EMAIL PROTECTED]> wrote: > >> Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its >> vertex shaders. >> > > Hi, > > Just to be pedantic, what kind of mis-rendering does this patch fix? > It fixes displaced vertices if vertex shaders are enabled in opengl mode. Like the flag in [1] or the character in [2]. To enable vertex shaders you also need the [Mesa3d-dev] [PATCH] vp: Only set inputs if actually used. patch, otherwise the gpu locks up. I'm currently playing with enabled vertex shaders without any shader related issues.
Markus [1] http://oribi.org/linux/mesa/wow_flag.png [2] http://img201.imageshack.us/img201/513/warcraftcp4.jpg ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev