Chris Rankin wrote:
> --- Markus Amsler <[EMAIL PROTECTED]> wrote:
>   
>> Wow depends on weight=(1,0,0,0) or vertex.weight=vertex.generic1 in its 
>> vertex shaders.
>>     
>
> Hi,
>
> Just to be pedantic, what kind of mis-rendering does this patch fix?
>   
It fixes displaced vertices if vertex shaders are enabled in opengl 
mode. Like the flag in [1] or the character in [2]. To enable vertex 
shaders you also need the [Mesa3d-dev] [PATCH] vp: Only set inputs if 
actually used. patch, otherwise the gpu locks up. I'm currently playing 
with enabled vertex shaders without any shader related issues.

Markus

[1] http://oribi.org/linux/mesa/wow_flag.png
[2] http://img201.imageshack.us/img201/513/warcraftcp4.jpg

-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to