On Tue, Jul 22, 2008 at 2:35 PM, Phil Armstrong <[EMAIL PROTECTED]> wrote: > Nicolai Hähnle <[EMAIL PROTECTED]> wrote: >> Am Sonntag 29 Juni 2008 23:37:11 schrieb Chris Rankin: >>> So basically, there's still something wrong somewhere with R300 texturing. >> >> I'm not too surprised. Two immediate comments: >> >> 1. We have to get texture tiling into shape anyway for the RS690, so we might >> as well just do this (I seriously don't have time for it though, as there are >> so many other things to take care of). > > Just for my own personal use (*ahem* playing Half-Life 2 under wine) > I've been keeping the radeon tiling patches from bugzilla up to date > with the mesa / drm git master HEADs. > > I haven't cleaned up the patches though: in particular, they add a new > object to the radeon drm kernel interface, which presumably requires > bumping the interface version number.
Yes. > > If people want me to have a shot at kicking these patches into shape > so that they can be merged into current mesa, then I can give it a go, > but I'll need some guidance as towhat's needed -- is the userland > expected to be backwards compatible with older drm kernel interfaces > for instance? Yeah, you have to do that. Look at the r100 & r200 drivers, they already handle texture tiling with backwards compatibility. Stephane ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev