http://bugs.freedesktop.org/show_bug.cgi?id=18445





--- Comment #2 from Brian Paul <[EMAIL PROTECTED]>  2008-11-10 13:55:46 PST ---
BTW, I suggest that you code around this problem in your application.  This bug
is probably in every libGL in existance and it'll be a while before this fix is
propagated.

Specifically, always use a GLboolean 'residences' array that's a multiple of
four in size.


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