skaiware skaiware wrote:
> Dear,
>  Nowadays, we can easily and successfully legally run our own executables on
> the Nintendo Wii video game console, WITHOUT the need to open the console
> and modify the hardware.
>  It is done using msys, g++, gcc, and many unix like opensource tools on
> Linux or Win32.
>  Many 2D libs and games have been coded.
>  Very few 3d games has been released because of the lack of a 3D library.
>  The Wii has a personnal 3D API that looks like openGL.
>  Using the MESA implementation example, we have already implemented,
> compiled, linked and tested few openGL instructions.
> Here is a screenshot :
> http://img111.imageshack.us/img111/8620/img0132zn8.jpg
> 
>  There are still many openGL functions that has not been implemented and
> that are needed to port usual 3D engine like Ogre, Irrlicht,...
>  I could offer some Wii tools (USB-Ethernet, USB Gecko, USB V-Box ) to any
> coder that would help.
>  Contact : [email protected]
>  Regards

IIRC the Wii uses GX, right? So it should be possible to make an entire
driver based on that API, similar to the glide driver, although there
are a few things that AFAIK don't translate directly, like fragment
shaders, although I haven't looked at that stuff in a while.

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