skaiware skaiware wrote: > Dear, > Nowadays, we can easily and successfully legally run our own executables on > the Nintendo Wii video game console, WITHOUT the need to open the console > and modify the hardware. > It is done using msys, g++, gcc, and many unix like opensource tools on > Linux or Win32. > Many 2D libs and games have been coded. > Very few 3d games has been released because of the lack of a 3D library. > The Wii has a personnal 3D API that looks like openGL. > Using the MESA implementation example, we have already implemented, > compiled, linked and tested few openGL instructions. > Here is a screenshot : > http://img111.imageshack.us/img111/8620/img0132zn8.jpg > > There are still many openGL functions that has not been implemented and > that are needed to port usual 3D engine like Ogre, Irrlicht,... > I could offer some Wii tools (USB-Ethernet, USB Gecko, USB V-Box ) to any > coder that would help. > Contact : [email protected] > Regards
IIRC the Wii uses GX, right? So it should be possible to make an entire driver based on that API, similar to the glide driver, although there are a few things that AFAIK don't translate directly, like fragment shaders, although I haven't looked at that stuff in a while. ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
