On Wed, 2009-01-28 at 08:43 -0700, Brian Paul wrote:
> This all sounds pretty good to me, Ian.  Though, I share Roland's 
> concern about vertex program.  Perhaps we could make that change 
> temporarily and see what issues pop up.
> 
> BTW, I was thinking of yanking out some older extensions such as 
> SGIX_shadow, SGIX_shadow_ambient, SGIX_depth texture which are 
> superceded by ARB extensions.  Sound good?

I'm usually reluctant to remove support for extensions, even old ones.
GL_SGIX_shadow_ambient and GL_SGIX_depth_texture share all of their
implementation with the ARB versions.  All we'd gain by removing those
extensions is two less lines in extensions.c. :)

GL_SGIX_shadow has more differences w.r.t. GL_ARB_shadow.  Most of the
clean-up looks like it would be in texparam.c.  It looks like all of the
GL_SGIX_shadow "state" gets converted to GL_ARB_shadow state in
texparam.c, so none of the drivers have to care about GL_SGIX_shadow.
Is that right?

If it doesn't hurt much, I'd rather keep them, but I don't feel strongly
enough about it to raise a huge stink.

Attachment: signature.asc
Description: This is a digitally signed message part

------------------------------------------------------------------------------
This SF.net email is sponsored by:
SourcForge Community
SourceForge wants to tell your story.
http://p.sf.net/sfu/sf-spreadtheword
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to