On Wed, 2009-01-28 at 13:11 -0700, Brian Paul wrote:
> Ian Romanick wrote:
> > On Wed, 2009-01-28 at 08:43 -0700, Brian Paul wrote:
> >> This all sounds pretty good to me, Ian.  Though, I share Roland's 
> >> concern about vertex program.  Perhaps we could make that change 
> >> temporarily and see what issues pop up.
> >>
> >> BTW, I was thinking of yanking out some older extensions such as 
> >> SGIX_shadow, SGIX_shadow_ambient, SGIX_depth texture which are 
> >> superceded by ARB extensions.  Sound good?
> > 
> > I'm usually reluctant to remove support for extensions, even old ones.
> > GL_SGIX_shadow_ambient and GL_SGIX_depth_texture share all of their
> > implementation with the ARB versions.  All we'd gain by removing those
> > extensions is two less lines in extensions.c. :)
> > 
> > GL_SGIX_shadow has more differences w.r.t. GL_ARB_shadow.  Most of the
> > clean-up looks like it would be in texparam.c.  It looks like all of the
> > GL_SGIX_shadow "state" gets converted to GL_ARB_shadow state in
> > texparam.c, so none of the drivers have to care about GL_SGIX_shadow.
> > Is that right?
> > 
> > If it doesn't hurt much, I'd rather keep them, but I don't feel strongly
> > enough about it to raise a huge stink.
> 
> I've been doing some texture state changes/cleanups and it would be nice 
> to simplify the code (like you're doing) and get rid of old stuff that I 
> don't think anyone relies on.  I'll probably do so unless someone 
> screams "no".

I looked at the GL_SGIX_shadow code a bit more closely, and it does use
separate state from GL_ARB_shadow.  Go ahead and chop it.

Do the patches I sent out look good?

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