Ian Romanick wrote:
> On Wed, 2009-01-28 at 13:11 -0700, Brian Paul wrote:
>> Ian Romanick wrote:
>>> On Wed, 2009-01-28 at 08:43 -0700, Brian Paul wrote:
>>>> This all sounds pretty good to me, Ian.  Though, I share Roland's 
>>>> concern about vertex program.  Perhaps we could make that change 
>>>> temporarily and see what issues pop up.
>>>>
>>>> BTW, I was thinking of yanking out some older extensions such as 
>>>> SGIX_shadow, SGIX_shadow_ambient, SGIX_depth texture which are 
>>>> superceded by ARB extensions.  Sound good?
>>> I'm usually reluctant to remove support for extensions, even old ones.
>>> GL_SGIX_shadow_ambient and GL_SGIX_depth_texture share all of their
>>> implementation with the ARB versions.  All we'd gain by removing those
>>> extensions is two less lines in extensions.c. :)
>>>
>>> GL_SGIX_shadow has more differences w.r.t. GL_ARB_shadow.  Most of the
>>> clean-up looks like it would be in texparam.c.  It looks like all of the
>>> GL_SGIX_shadow "state" gets converted to GL_ARB_shadow state in
>>> texparam.c, so none of the drivers have to care about GL_SGIX_shadow.
>>> Is that right?
>>>
>>> If it doesn't hurt much, I'd rather keep them, but I don't feel strongly
>>> enough about it to raise a huge stink.
>> I've been doing some texture state changes/cleanups and it would be nice 
>> to simplify the code (like you're doing) and get rid of old stuff that I 
>> don't think anyone relies on.  I'll probably do so unless someone 
>> screams "no".
> 
> I looked at the GL_SGIX_shadow code a bit more closely, and it does use
> separate state from GL_ARB_shadow.  Go ahead and chop it.
> 
> Do the patches I sent out look good?

Yes, go for it.

-Brian


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