Hi Michel:
2009/4/18 Michel Dänzer <mic...@daenzer.net>
> The main difference I can see is that your patch adds fbconfigs / GLX
> visuals with depth buffer sizes of 16 and 8. This is mostly incorrect
> for various reasons, in particular the hardware doesn't support an 8 bit
> depth buffer and only supports 24 bit depth buffer with stencil.
Indeed, dropping the 8 bit portion of my patch it still works.
>
>
> So I suspect the MythTV failure is really an application / toolkit bug.
> Maybe it picks up the 32 bit ARGB visual in one case but not the other;
> does running mythtv with XLIB_SKIP_ARGB_VISUALS=1 work around the
> problem? If not, please provide some more information about the GLX
> properties it looks for.
Yes, using that env variable appears to work around the problem. What's
that actually doing? Is that more indicative of the root cause?
What would be the implications in other applications for adding my patch
sans the 8 bit stuff?
Thanks,
--
Mario Limonciello
supe...@gmail.com
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