Hi, I'd like to implement ARB_texture_rg support in core mesa and then in r300 driver. What files I'd have to modify to implement it in core mesa? Will I have to implement any new functions, or this will be mostly adding new switch cases?
I guess the first thing would be to create new ARB_texture_rg.xml file in glapi dir and include it in gl_API.xml. What then? Regards, Maciej Cencora ------------------------------------------------------------------------------ The NEW KODAK i700 Series Scanners deliver under ANY circumstances! Your production scanning environment may not be a perfect world - but thanks to Kodak, there's a perfect scanner to get the job done! With the NEW KODAK i700 Series Scanner you'll get full speed at 300 dpi even with all image processing features enabled. http://p.sf.net/sfu/kodak-com _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
