Hi,

I'd like to implement ARB_texture_rg support in core mesa and then in r300 
driver. 
What files I'd have to modify to implement it in core mesa? Will I have to 
implement any new functions, or this will be mostly adding new switch cases?

I guess the first thing would be to create new ARB_texture_rg.xml file in 
glapi dir and include it in gl_API.xml. What then?

Regards,
Maciej Cencora

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