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Maciej Cencora wrote:

> I'd like to implement ARB_texture_rg support in core mesa and then in r300 
> driver. 
> What files I'd have to modify to implement it in core mesa? Will I have to 
> implement any new functions, or this will be mostly adding new switch cases?
> 
> I guess the first thing would be to create new ARB_texture_rg.xml file in 
> glapi dir and include it in gl_API.xml. What then?

I think Brian covered everything in his e-mail.  I have a partial patch
that I probably won't have time to finish in the near future.  I can
make it available to you, if you like.
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