I'm trying to software render Humus softshadows http://www.humus.name/index.php?page=3D&ID=51 And i'm getting holes in the wood and in other places in the scene. The holes are created because of triangle snapping with 4 bits of accuracy and this creates gaps in the geomatry, is it possible to increase the SUB_PIXEL_BITS and solve this problem? -- View this message in context: http://www.nabble.com/Mesa-7.3.1-software-rasterizer-snapping-cause-holes-tp24410566p24410566.html Sent from the mesa3d-dev mailing list archive at Nabble.com.
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