I believe that Keith is right, I will be able to send you the screenshot on sunday.
Brian Paul-3 wrote: > > Chen Rabiner wrote: >> I'm trying to software render Humus softshadows >> http://www.humus.name/index.php?page=3D&ID=51 >> And i'm getting holes in the wood and in other places in the scene. >> The holes are created because of triangle snapping with 4 bits of >> accuracy >> and this creates gaps in the geomatry, is it possible to increase the >> SUB_PIXEL_BITS and solve this problem? > > You can try changing it in src/mesa/main/config.h, but as Keith said, > the problem may be elsewhere. > > I'd be interested in seeing a screenshot of the problem. > > -Brian > > ------------------------------------------------------------------------------ > Enter the BlackBerry Developer Challenge > This is your chance to win up to $100,000 in prizes! For a limited time, > vendors submitting new applications to BlackBerry App World(TM) will have > the opportunity to enter the BlackBerry Developer Challenge. See full > prize > details at: http://p.sf.net/sfu/Challenge > _______________________________________________ > Mesa3d-dev mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev > > -- View this message in context: http://www.nabble.com/Mesa-7.3.1-software-rasterizer-snapping-cause-holes-tp24410566p24417293.html Sent from the mesa3d-dev mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
