I believe that Keith is right, I will be able to send you the screenshot on
sunday.


Brian Paul-3 wrote:
> 
> Chen Rabiner wrote:
>> I'm trying to software render Humus softshadows
>> http://www.humus.name/index.php?page=3D&ID=51
>> And i'm getting holes in the wood and in other places in the scene.
>> The holes are created because of triangle snapping with 4 bits of
>> accuracy
>> and this creates gaps in the geomatry, is it possible to increase the
>> SUB_PIXEL_BITS and solve this problem?
> 
> You can try changing it in src/mesa/main/config.h, but as Keith said, 
> the problem may be elsewhere.
> 
> I'd be interested in seeing a screenshot of the problem.
> 
> -Brian
> 
> ------------------------------------------------------------------------------
> Enter the BlackBerry Developer Challenge  
> This is your chance to win up to $100,000 in prizes! For a limited time, 
> vendors submitting new applications to BlackBerry App World(TM) will have
> the opportunity to enter the BlackBerry Developer Challenge. See full
> prize  
> details at: http://p.sf.net/sfu/Challenge
> _______________________________________________
> Mesa3d-dev mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
> 
> 

-- 
View this message in context: 
http://www.nabble.com/Mesa-7.3.1-software-rasterizer-snapping-cause-holes-tp24410566p24417293.html
Sent from the mesa3d-dev mailing list archive at Nabble.com.


------------------------------------------------------------------------------
Enter the BlackBerry Developer Challenge  
This is your chance to win up to $100,000 in prizes! For a limited time, 
vendors submitting new applications to BlackBerry App World(TM) will have
the opportunity to enter the BlackBerry Developer Challenge. See full prize  
details at: http://p.sf.net/sfu/Challenge
_______________________________________________
Mesa3d-dev mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to