On Thu, 2009-07-09 at 07:19 -0700, Chen Rabiner wrote: > I'm trying to software render Humus softshadows > http://www.humus.name/index.php?page=3D&ID=51 > And i'm getting holes in the wood and in other places in the scene. > The holes are created because of triangle snapping with 4 bits of accuracy > and this creates gaps in the geomatry, is it possible to increase the > SUB_PIXEL_BITS and solve this problem?
Holes can be an application issue -- if the app is generating geometry with T-shaped intersections, then you are at risk of holes no matter how much precision is applied to the vertices. Keith ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
