I am using the latest drm/xf86-video-ati/mesa code from git on a Fedora 11 base 
platform. There was a problem with Blenders menu's being painted in 
black/white, 
that has now been fixed (Thanks to whoever !). However, there is still an issue 
where the menus and buttons are displayed offset about 20 pixels above and a 
few 
pixels to the left of where they should be (Bug 23232).
This happens when DRI2 is used. If "nomodeset" is used on the kernel command 
line this appear sto make the system use DRI and the menus are Ok. There are 
other issues with DRI however (2D pixel artifacts and very slow blender 3D 
operation (software renderer is faster !)).

Any ideas on where to look for this bug ?
Is there a way to switch between using DRI2 and DRI1 at run time ?

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