I am using the latest drm/xf86-video-ati/mesa code from git on a Fedora 11 base platform. There was a problem with Blenders menu's being painted in black/white, that has now been fixed (Thanks to whoever !). However, there is still an issue where the menus and buttons are displayed offset about 20 pixels above and a few pixels to the left of where they should be (Bug 23232). This happens when DRI2 is used. If "nomodeset" is used on the kernel command line this appear sto make the system use DRI and the menus are Ok. There are other issues with DRI however (2D pixel artifacts and very slow blender 3D operation (software renderer is faster !)).
Any ideas on where to look for this bug ? Is there a way to switch between using DRI2 and DRI1 at run time ? ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
