On 08/14/2009 09:44 AM, Terry Barnaby wrote: > I am using the latest drm/xf86-video-ati/mesa code from git on a Fedora 11 > base > platform. There was a problem with Blenders menu's being painted in > black/white, > that has now been fixed (Thanks to whoever !). However, there is still an > issue > where the menus and buttons are displayed offset about 20 pixels above and a > few > pixels to the left of where they should be (Bug 23232). > This happens when DRI2 is used. If "nomodeset" is used on the kernel command > line this appear sto make the system use DRI and the menus are Ok. There are > other issues with DRI however (2D pixel artifacts and very slow blender 3D > operation (software renderer is faster !)). > > Any ideas on where to look for this bug ? > Is there a way to switch between using DRI2 and DRI1 at run time ? > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day > trial. Simplify your report design, integration and deployment - and focus on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > Mesa3d-dev mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
I have just tried this on an Intel 82915G/GV/910GL machine and it has the same problem. So it doesn't look like it is just an R200/R300 issue ... ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
