-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Chia-I Wu wrote:
> This RFC patch series tries to bring OpenGL ES support to master. It is > based on the work of opengl-es branch. The patch series is too large to > send to the list. It is available here I'll try to look at these patches soon, especially the changes to the Python. In the meantime, I have a couple questions / comments below. > http://0xlab.org/~olv/mesa-es-rfc/ > > Or, gzipped, here > > http://0xlab.org/~olv/mesa-es-rfc.tar.gz > > It applies to master directly. Of all the patches, the important ones > are patch 0004 ~ 0007. Most of the rests are taken from the opengl-es > branch. I will give a summary of the important ones. To test out, one > needs to > > $ cd $(TOP)/src/mesa/es > $ make > $ cd $(TOP)/src/gallium/state_trackers/es > $ make > > There are some demos under progs. It needs libEGL and egl_softpipe to > run. > > Patch 0004 makes the the generated glapi headers be included with a > prefix. That is, > > #include "glapitable.h" > > becomes > > #include "glapi/glapitable.h" > > This is so that the real headers included can be changed by supplying > suitable -I. > > 0005 adds -c option to some of the python scripts. When activated, it > generates headers that is suitable for use with OpenGL ES overlay. Take > ActiveTexture for example. In OpenGL, it is called ActiveTextureARB, > and ActiveTexture is an alias. Mesa calls this function by > CALL_ActiveTextureARB. And there is no CALL_ActiveTexture because it is > an alias. > > However, in OpenGL ES, it is called ActiveTexture. To remedy this, > ActiveTextureARB is added as an alias to ActiveTexture. When -c is > given, gl_table.py would generate both CALL_ActiveTexture and > CALL_ActiveTextureARB. Eric and I were just talking about this the other day. I think it might be better to just switch core Mesa to the "core" names. There are a lot of extensions that have been incorporated into the core that are still accessed within Mesa using the ARB or EXT names. > 0006 adds the OpenGL ES XMLs. There are two scripts to help verify the > correctness. gl_parse_header.py parses es gl.h or gl2.h from khronos > and outputs the contents in XML form. gl_compare.py takes two XMLs and > output their union/intersection/difference in XML form. I use them to > compare the differences between, say, es1_API.xml with a generated es1 > xml. > > 0007 adds the OpenGL ES overlay to src/mesa/es/. It is largely based on > the work of opengl-es branch. It builds, with different sets of glapi > headers, > > * libes1.a and libes2.a, from a subset of $(MESA_SOURCES) > * libes1gallium.a and libes2gallium.a, from a subset of > $(MESA_GALLIUM_SOURCES) > * libes1api.a and libes2api.a, from a subset of $(GLAPI_SOURCES) > > They serve the same purpose as libmesa.a, libmesagallium.a, and > libglapi.a do for OpenGL. The last patch is an example how the static > libraries can be used to build libGLESv1_CM.so and libGLESv2.so. > libes1.a and libes2.a are not used yet. I will work on getting the DRI > drivers to build against them. It will then be possible to provide > accelerated OpenGL ES. > > To fill the gap between OpenGL ES and OpenGL, all gl functions are > dispatched to es functions first > > glColor4x ----> _es_Color4x ----> _vbo_Color4f This sounds like the right approach. > The dispatch is done through glapi. _es_Color4x is generated from > APIspec.txt and es_generator.py, modified from opengl-es branch. It is > a passthrough function that converts GLfixed to GLfloat, and passes the > converted values to _vbo_Color4f. How are arrays of GL_FIXED handled? Can this implementation easily be extended to handle GL_HALF_FLOAT? -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkqgD+QACgkQX1gOwKyEAw+qgQCcDNAAIKlXmcKcsLn96k1He+Q7 dwUAnjjU/hg16gGBgDxEceEFIapN8/bd =OjvT -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev