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Brian Paul wrote:
> Ian Romanick wrote:
>> Chia-I Wu wrote:
>>
>>> To fill the gap between OpenGL ES and OpenGL, all gl functions are
>>> dispatched to es functions first
>>>
>>>     glColor4x ----> _es_Color4x ----> _vbo_Color4f
>>
>> This sounds like the right approach.
> 
> That's for libGLES, not regular libGL, right?  I wouldn't want to
> introduce more API function call overhead for libGL.

I misread this the first time.  Is there a way to only do this extra
step for the "x" functions?
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