On Thu, Sep 03, 2009 at 01:10:43PM -0600, Brian Paul wrote: > >>To fill the gap between OpenGL ES and OpenGL, all gl functions are > >>dispatched to es functions first > >> glColor4x ----> _es_Color4x ----> _vbo_Color4f > >This sounds like the right approach. > That's for libGLES, not regular libGL, right? I wouldn't want to > introduce more API function call overhead for libGL. Yes, they exist only for es overlay. In es overlay, main/api_exec.c is not used. It uses api_exec_es1.c and api_exec_es2.c generated from APIspec.txt. They consist of static _es_Xxx functions, and _mesa_init_exec_table which installs them.
-- Regards, olv ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev