-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I'm in the process of adding support for vertex shaders generating clip distances. This is part of NV_vertex_program2 and GLSL 1.30. The natural way to do that is to add 6 entries to the gl_vert_result enum: one for each clip plane. However, doing so increases the number of vertex outputs from 31 to 37. This won't fit in a GLbitfield, and an assertion is triggered during context creation.
My intention is to convert OutputsWritten from a GLbitfield to a uint64_t. This will precipitate a giant pile of changes across the whole *...@ing tree. Before I dive into this, is this the right way to do this? -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAkrYKGwACgkQX1gOwKyEAw8wQQCcCBugqszYktO6iuS2boBQd9f2 qS4An2LmkZOgZeO6hNagpyxtksvHWR+m =iEQG -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
