Chia-I Wu <[email protected]> writes: > Hi list, > > I am working on a project to bring Mesa to Android on x86 (intel) > netbooks > > http://www.gitorious.org/android-eeepc [snip] > Android supports OpenGL ES 1.0. So my work is basically opengl-es-v2 > branch, plus support for some new extensions and a new EGL driver, > egl_android, for Android > > http://www.gitorious.org/android-eeepc/mesa/commits/android [snip] > This is JFYI, in case someone finds it interesting. I also hope it > gives more motivations to test out the opengl-es-v2 branch :)
This is really cool, Chia-I. How does the android-eeepc stack differ from the stock android stack? Is there a chance of your OpenGL|ES 2.0 work filtering into the latter? We've got an app we'd like to port to `another' mobile platform, but shaders are a sine qua non for us. AFAICT Apple's offerings are the only thing on the market which offer anything beyond fixed functionality. If it was reasonably possible to get your code working on an Android phone, such a device would probably be our next target... Thanks, -tom ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
