Hi list, I am working on a project to bring Mesa to Android on x86 (intel) netbooks
http://www.gitorious.org/android-eeepc Currently, it can fully accelerate Android window compositor. It provides seamless integration with the Java binding which allows existing Android 3D applications to be accelerated unmodified. Android supports OpenGL ES 1.0. So my work is basically opengl-es-v2 branch, plus support for some new extensions and a new EGL driver, egl_android, for Android http://www.gitorious.org/android-eeepc/mesa/commits/android Android window system has some interesting characteristics. The window compositor (server) allocates buffer objects that are shared with its clients. The clients can map and draw directly to the buffer objects, and they notify the server when they are done. The final result is then composited from the buffer objects using OpenGL ES by the server. (It also supports push-buffer, where clients allocates the buffer objects and push them to the server. This is quite like the idea of Wayland.) This is JFYI, in case someone finds it interesting. I also hope it gives more motivations to test out the opengl-es-v2 branch :) -- Regards, olv ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
