Hi list,

I am working on a project to bring Mesa to Android on x86 (intel)
netbooks

http://www.gitorious.org/android-eeepc

Currently, it can fully accelerate Android window compositor.  It
provides seamless integration with the Java binding which allows
existing Android 3D applications to be accelerated unmodified.

Android supports OpenGL ES 1.0.  So my work is basically opengl-es-v2
branch, plus support for some new extensions and a new EGL driver,
egl_android, for Android

http://www.gitorious.org/android-eeepc/mesa/commits/android

Android window system has some interesting characteristics.  The window
compositor (server) allocates buffer objects that are shared with its
clients.  The clients can map and draw directly to the buffer objects,
and they notify the server when they are done.  The final result is then
composited from the buffer objects using OpenGL ES by the server.

(It also supports push-buffer, where clients allocates the buffer
objects and push them to the server.  This is quite like the idea of
Wayland.)

This is JFYI, in case someone finds it interesting.  I also hope it
gives more motivations to test out the opengl-es-v2 branch :)

-- 
Regards,
olv

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