Hi,

On Tue, Nov 10, 2009 at 03:21:35PM -0700, tom fogal wrote:
> We've got an app we'd like to port to `another' mobile platform,
> but shaders are a sine qua non for us.  AFAICT Apple's offerings
> are the only thing on the market which offer anything beyond fixed
> functionality.  If it was reasonably possible to get your code working
> on an Android phone, such a device would probably be our next target...

IMG's OpenGL ES 2.0 drivers, proprietary though they are, support all of
2.0.  The Nokia N900 ships with them.

Cheers,
Daniel

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