Hi, On Tue, Nov 10, 2009 at 03:21:35PM -0700, tom fogal wrote: > We've got an app we'd like to port to `another' mobile platform, > but shaders are a sine qua non for us. AFAICT Apple's offerings > are the only thing on the market which offer anything beyond fixed > functionality. If it was reasonably possible to get your code working > on an Android phone, such a device would probably be our next target...
IMG's OpenGL ES 2.0 drivers, proprietary though they are, support all of 2.0. The Nokia N900 ships with them. Cheers, Daniel
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