On Fri, Dec 11, 2009 at 3:49 PM, Maciej Cencora <[email protected]> wrote:
> Thanks for that info. Looks like Marek is right. R300 doesn't support packed
> depth stencil formats as sampler format, it can only render to such formats.
> The R500 cards supports these formats as sampler and render targets.
>
> I'm going to push a patch soon, that fixes the texdepth. There's just one 
> thing
> I want to know before I do that. If some texture image format is
> GL_DEPTH_STENCIL_EXT and the texture is sampled from, does the value of
> stencil component of the image affects rendering or is only the depth 
> component
> used and stencil component is skipped?

Only the depth/Z value is used; stencil is ignored.

-Brian

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