On Fri, Dec 11, 2009 at 3:49 PM, Maciej Cencora <[email protected]> wrote: > Thanks for that info. Looks like Marek is right. R300 doesn't support packed > depth stencil formats as sampler format, it can only render to such formats. > The R500 cards supports these formats as sampler and render targets. > > I'm going to push a patch soon, that fixes the texdepth. There's just one > thing > I want to know before I do that. If some texture image format is > GL_DEPTH_STENCIL_EXT and the texture is sampled from, does the value of > stencil component of the image affects rendering or is only the depth > component > used and stencil component is skipped?
Only the depth/Z value is used; stencil is ignored. -Brian ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
