OK, the merge is done.

Here's a quick summary of the changes:

* The old gl_texture_format struct is replaced by a new gl_format enum.
* The new formats are defined in formats.h and all the helper
functions are in formats.c
* textures and renderbuffers now use the same format info/fields
* some special case code for compressed vs. uncompressed textures was unified.
* new XRGB8888 and X8Z24 formats
* removed swrast-only/GLchan texture formats

I don't know of any regressions but I haven't tested all the DRI
drivers.  If anyone finds any problems, let me know (please provide
details) and I'll help you ASAP.

-Brian

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