Thanks for that info. Looks like Marek is right. R300 doesn't support packed depth stencil formats as sampler format, it can only render to such formats. The R500 cards supports these formats as sampler and render targets.
I'm going to push a patch soon, that fixes the texdepth. There's just one thing I want to know before I do that. If some texture image format is GL_DEPTH_STENCIL_EXT and the texture is sampled from, does the value of stencil component of the image affects rendering or is only the depth component used and stencil component is skipped? Regards, Maciej ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
