Anyone?

On Sun, Dec 20, 2009 at 2:03 PM, Maarten Maathuis <madman2...@gmail.com> wrote:
> - This fixes a crash upon starting spring (a rts engine/game).
>
> Signed-off-by: Maarten Maathuis <madman2...@gmail.com>
> ---
>  src/mesa/state_tracker/st_cb_bufferobjects.c |   16 ++++++++++------
>  1 files changed, 10 insertions(+), 6 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c 
> b/src/mesa/state_tracker/st_cb_bufferobjects.c
> index 63196af..494a3a9 100644
> --- a/src/mesa/state_tracker/st_cb_bufferobjects.c
> +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
> @@ -170,15 +170,19 @@ st_bufferobj_data(GLcontext *ctx,
>
>    pipe_buffer_reference( &st_obj->buffer, NULL );
>
> -   st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size 
> );
> +   if (size != 0) {
> +      st_obj->buffer = pipe_buffer_create(pipe->screen, 32, buffer_usage, 
> size);
>
> -   if (!st_obj->buffer) {
> -      return GL_FALSE;
> +      if (!st_obj->buffer) {
> +         return GL_FALSE;
> +      }
> +
> +      if (data)
> +         st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0,
> +                                      size, data);
> +      return GL_TRUE;
>    }
>
> -   if (data)
> -      st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0,
> -                                   size, data);
>    return GL_TRUE;
>  }
>
> --
> 1.6.5.4
>
>

------------------------------------------------------------------------------
This SF.Net email is sponsored by the Verizon Developer Community
Take advantage of Verizon's best-in-class app development support
A streamlined, 14 day to market process makes app distribution fast and easy
Join now and get one step closer to millions of Verizon customers
http://p.sf.net/sfu/verizon-dev2dev 
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to