Anyone? On Sun, Dec 20, 2009 at 2:03 PM, Maarten Maathuis <madman2...@gmail.com> wrote: > - This fixes a crash upon starting spring (a rts engine/game). > > Signed-off-by: Maarten Maathuis <madman2...@gmail.com> > --- > src/mesa/state_tracker/st_cb_bufferobjects.c | 16 ++++++++++------ > 1 files changed, 10 insertions(+), 6 deletions(-) > > diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c > b/src/mesa/state_tracker/st_cb_bufferobjects.c > index 63196af..494a3a9 100644 > --- a/src/mesa/state_tracker/st_cb_bufferobjects.c > +++ b/src/mesa/state_tracker/st_cb_bufferobjects.c > @@ -170,15 +170,19 @@ st_bufferobj_data(GLcontext *ctx, > > pipe_buffer_reference( &st_obj->buffer, NULL ); > > - st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size > ); > + if (size != 0) { > + st_obj->buffer = pipe_buffer_create(pipe->screen, 32, buffer_usage, > size); > > - if (!st_obj->buffer) { > - return GL_FALSE; > + if (!st_obj->buffer) { > + return GL_FALSE; > + } > + > + if (data) > + st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0, > + size, data); > + return GL_TRUE; > } > > - if (data) > - st_no_flush_pipe_buffer_write(st_context(ctx), st_obj->buffer, 0, > - size, data); > return GL_TRUE; > } > > -- > 1.6.5.4 > >
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