>> Using this means however replacing (in actual use, not in the
>> repository, of course) all the GLX/DRI stack with a new Gallium-only
>> GLX implementation.
> My suggestion for this is still
> http://www.mail-archive.com/mesa3d-dev@lists.sourceforge.net/msg10541.html
>
> I don't think egl_g3d can replace the stock libGL because, at least, it lacks
> indirect rendering.  Longer term, you might consider revive the Xegl project.

This can be solved by making libGL load a GLX driver.
One of them would be egl_g3d, and another the existing code for
indirect rendering and legacy DRI.
Or possibly some newly written XCB-based indirect rendering GLX
driver, if anyone wants to do that.

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