glXDestroyContext does not destroy the context if it's still
connected to some window. Unbind context from window to test it.
---
without this patch valgrind prints:
in use at exit: 4,009,194 bytes in 1,615 blocks
with this patch (and few others):
in use at exit: 36,415 bytes in 430 blocks
---
 progs/xdemos/glxgears.c |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/progs/xdemos/glxgears.c b/progs/xdemos/glxgears.c
index 088f25a..2993c82 100644
--- a/progs/xdemos/glxgears.c
+++ b/progs/xdemos/glxgears.c
@@ -771,6 +771,7 @@ main(int argc, char *argv[])
    glDeleteLists(gear1, 1);
    glDeleteLists(gear2, 1);
    glDeleteLists(gear3, 1);
+   glXMakeCurrent(dpy, None, NULL);
    glXDestroyContext(dpy, ctx);
    XDestroyWindow(dpy, win);
    XCloseDisplay(dpy);
-- 
1.6.6


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