Marcin Slusarz wrote:
> glXDestroyContext does not destroy the context if it's still
> connected to some window. Unbind context from window to test it.
> ---
> without this patch valgrind prints:
> in use at exit: 4,009,194 bytes in 1,615 blocks
> with this patch (and few others):
> in use at exit: 36,415 bytes in 430 blocks

Committed.  Thanks.

-Brian


------------------------------------------------------------------------------
Throughout its 18-year history, RSA Conference consistently attracts the
world's best and brightest in the field, creating opportunities for Conference
attendees to learn about information security's most important issues through
interactions with peers, luminaries and emerging and established companies.
http://p.sf.net/sfu/rsaconf-dev2dev
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to