Keith,

This feature branch adds cylindrical wrap texcoord mode to gallium 
shader tokens and removes prefilter field from sampler state. 
Implemented cylindrical wrapping for linear interpolator in softpipe. 
Not sure whether it makes sense to do it for perspective interpolator. 
Documented TGSI declaration token.

Sample fragment shader declaration that wraps S and T coordinates follows.

DCL INPUT[0], GENERIC[0], LINEAR, CYLWRAP_XY

Please review so I can merge it to master.

Thanks.

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