On 03.02.2010 16:07, michal wrote:
> Keith,
> 
> This feature branch adds cylindrical wrap texcoord mode to gallium 
> shader tokens and removes prefilter field from sampler state. 
> Implemented cylindrical wrapping for linear interpolator in softpipe. 
> Not sure whether it makes sense to do it for perspective interpolator. 
> Documented TGSI declaration token.
> 
> Sample fragment shader declaration that wraps S and T coordinates follows.
> 
> DCL INPUT[0], GENERIC[0], LINEAR, CYLWRAP_XY
> 
> Please review so I can merge it to master.

Michal,

why do you need this for linear interpolator and not perspective? I
think d3d mobile let you disable perspective correct texturing, but it
is always enabled for normal d3d.

Roland

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