On 03.02.2010 16:07, michal wrote: > Keith, > > This feature branch adds cylindrical wrap texcoord mode to gallium > shader tokens and removes prefilter field from sampler state. > Implemented cylindrical wrapping for linear interpolator in softpipe. > Not sure whether it makes sense to do it for perspective interpolator. > Documented TGSI declaration token. > > Sample fragment shader declaration that wraps S and T coordinates follows. > > DCL INPUT[0], GENERIC[0], LINEAR, CYLWRAP_XY > > Please review so I can merge it to master.
Michal, why do you need this for linear interpolator and not perspective? I think d3d mobile let you disable perspective correct texturing, but it is always enabled for normal d3d. Roland ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev