Roland Scheidegger wrote on 2010-02-03 16:47:
> On 03.02.2010 16:07, michal wrote:
>   
>> Keith,
>>
>> This feature branch adds cylindrical wrap texcoord mode to gallium 
>> shader tokens and removes prefilter field from sampler state. 
>> Implemented cylindrical wrapping for linear interpolator in softpipe. 
>> Not sure whether it makes sense to do it for perspective interpolator. 
>> Documented TGSI declaration token.
>>
>> Sample fragment shader declaration that wraps S and T coordinates follows.
>>
>> DCL INPUT[0], GENERIC[0], LINEAR, CYLWRAP_XY
>>
>> Please review so I can merge it to master.
>>     
>
> Michal,
>
> why do you need this for linear interpolator and not perspective? I
> think d3d mobile let you disable perspective correct texturing, but it
> is always enabled for normal d3d.
>   
I could not think of a use case that uses perspective and cylindrical 
interpolation at the same time. If you think it's valid, we can 
implement cylindrical wrapping for perspective interpolator, but then I 
am not sure how exactly it should be done, i.e. should we divide and 
then wrap or the opposite?

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