On Thu, 2010-03-04 at 02:00 -0800, Vinson Lee wrote: 
> Michel, thanks for spotting this.
> 
> I've reverted the bad commit. Please go ahead and submit your correct fix.

Actually, I wonder if something like the below isn't needed to avoid any
undesired effects from integer overflows.


diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 326ad6f..8460265 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -130,6 +130,7 @@ check_index_bounds(GLcontext *ctx, GLsizei count, GLenum 
type,
    struct _mesa_prim prim;
    struct _mesa_index_buffer ib;
    GLuint min, max;
+   GLint64 min64, max64;
 
    /* Only the X Server needs to do this -- otherwise, accessing outside
     * array/BO bounds allows application termination.
@@ -146,9 +147,12 @@ check_index_bounds(GLcontext *ctx, GLsizei count, GLenum 
type,
    ib.obj = ctx->Array.ElementArrayBufferObj;
 
    vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
+   min64 = min;
+   min64 += basevertex;
+   max64 = max;
+   max64 += basevertex;
 
-   if (min + basevertex < 0 ||
-       max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
+   if (min64 < 0 || max64 > ctx->Array.ArrayObj->_MaxElement) {
       /* the max element is out of bounds of one or more enabled arrays */
       _mesa_warning(ctx, "glDrawElements() index=%u is "
                    "out of bounds (max=%u)", max, 
ctx->Array.ArrayObj->_MaxElement);


-- 
Earthling Michel Dänzer           |                http://www.vmware.com
Libre software enthusiast         |          Debian, X and DRI developer

------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
_______________________________________________
Mesa3d-dev mailing list
Mesa3d-dev@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mesa3d-dev

Reply via email to