On Thu, 2010-03-04 at 13:56 -0700, Brian Paul wrote: > Michel Dänzer wrote: > > On Thu, 2010-03-04 at 02:00 -0800, Vinson Lee wrote: > >> Michel, thanks for spotting this. > >> > >> I've reverted the bad commit. Please go ahead and submit your correct fix. > > > > Actually, I wonder if something like the below isn't needed to avoid any > > undesired effects from integer overflows. > > > > > > diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c > > index 326ad6f..8460265 100644 > > --- a/src/mesa/main/api_validate.c > > +++ b/src/mesa/main/api_validate.c > > @@ -130,6 +130,7 @@ check_index_bounds(GLcontext *ctx, GLsizei count, > > GLenum type, > > struct _mesa_prim prim; > > struct _mesa_index_buffer ib; > > GLuint min, max; > > + GLint64 min64, max64; > > > > /* Only the X Server needs to do this -- otherwise, accessing outside > > * array/BO bounds allows application termination. > > @@ -146,9 +147,12 @@ check_index_bounds(GLcontext *ctx, GLsizei count, > > GLenum type, > > ib.obj = ctx->Array.ElementArrayBufferObj; > > > > vbo_get_minmax_index(ctx, &prim, &ib, &min, &max); > > + min64 = min; > > + min64 += basevertex; > > + max64 = max; > > + max64 += basevertex; > > > > - if (min + basevertex < 0 || > > - max + basevertex > ctx->Array.ArrayObj->_MaxElement) { > > + if (min64 < 0 || max64 > ctx->Array.ArrayObj->_MaxElement) { > > /* the max element is out of bounds of one or more enabled arrays */ > > _mesa_warning(ctx, "glDrawElements() index=%u is " > > "out of bounds (max=%u)", max, > > ctx->Array.ArrayObj->_MaxElement); > > I'd be happy with a simple cast for now. One of these days we'll need > to be concerned with 4GB buffers (or 2GB buffers and signed > arithmetic) but we're not quite there yet. There'd probably be other > issues to fix. The buffer object code will need to be audited.
Okay cast pushed, thanks for the feedback. -- Earthling Michel Dänzer | http://www.vmware.com Libre software enthusiast | Debian, X and DRI developer ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev