Brian, you are right, maybe more freedom should be allowed, but piglit_probe_pixel_rgb() already uses 0.01 as threshold which should be enough if the ray directions do not have large FP differences.
As a short term goal with the test vsraytrace was, that it should not take my GM4500 down. As a longer term solution we can allow e.g. 15% of pixels to even fail piglit_probe_pixel_rgb() too. I can extend the patch with this if you'd like it. Kristof On Wed, Apr 14, 2010 at 16:49, Brian Paul <bri...@vmware.com> wrote: > It looks like the piglit tests use an image comparison to determine > pass/fail, right? > > That may not be too reliable since different drivers will produce slightly > different results. > > Is there any way that the rendering can be checked for correctness without > relying on an exact image comparison? > > -Brian > > > RALOVICH, Kristóf wrote: >> >> Would someone please have a look at this piglit tests? >> >> Thanks, >> Kristof >> >> On Sun, Mar 28, 2010 at 17:52, RALOVICH, Kristóf >> <kristof.ralov...@gmail.com> wrote: >>> >>> Eric, >>> >>> please see the attached patch for piglit. The patch includes 2 new >>> tests based on the demos I provided for mesa. >>> >>> Let me know if I can further help! >>> >>> Thanks, >>> Kristof >>> >>> On Wed, Mar 24, 2010 at 16:33, Eric Anholt <e...@anholt.net> wrote: >>>> >>>> On Wed, 24 Mar 2010 11:10:47 -0400, RALOVICH, Kristóf >>>> <kristof.ralov...@gmail.com> wrote: >>>>> >>>>> Brian, >>>>> >>>>> that was fast! Who do you think I should bug, to get these working on >>>>> i965? >>>>> >>>>> Also as my time allows, I am planning to extend them with mouse input >>>>> for orientation and arrow keys for moving to camera to become more >>>>> interactive. >>>> >>>> Make a testcase for piglit, and I'd love to fix your bug. >>>> > > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev