>From: Scott Raney <[EMAIL PROTECTED]>
>Subject: Re: Loop Sound
>Date: Thu, 24 Aug 2000 15:05:42 -0600 (MDT)
>MIME-Version: 1.0
>Content-Type: TEXT/PLAIN; charset=US-ASCII
>In-Reply-To: <[EMAIL PROTECTED]>
>
>On Thu, 24 Aug 2000, Sivakatirswami wrote:
>
>> Scott wrote:
>>
>> > This problem has already been solved:
>> > set the looping of player 1 to true
>> > start player 1
>> > Regards,
>> > Scott
>>
>> I am not sure what you mean by solved. Yes, it loops, but not in the
>> "perfectly true" sense. . .i.e. there is a "hiccup" gap between the end of
>> one loop and the beginning of the next.
>
>Then you need to report this as a bug to the QuickTime group at Apple.
>MetaCard just makes the QT API call "MCDoAction(theMC,
>mcActionSetLooping, True)" and so if it doesn't work right, the
>problem is in QuickTime. But I'd check to make very sure that the
>problem is not that your audio clip has some extra stuff at the start
>or end of it, which is a far more likely cause of this type of
>problem.
> Regards,
> Scott
I think it was good olde soundedit pro on the mac that use to have a nice
function called looping that would make the head and tail of your audio
file at least at the same level so that you could reduce the hickup
effect. check out some of you fav sound editing programs and see if they
might have this effect. My guess is this should be able to be done, since
the windows hooks for audio that qt is probably using does allow seamless
looping of audio tracks [you can get it using windows audio dlls].
cheers,
jeff
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Jeffrey H. Reynolds Waveforms [EMAIL PROTECTED]
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