Hi John,

On 4/17/06, John Stevens <[EMAIL PROTECTED]> wrote:
>
> Hi everyone,
>
> Could anyone please tell me the suitability and advantage of using the
> MINA
> framework for a simple multiplayer client/server game as opposed to using
> standard Java NIO? I've studied the website and docs of MINA but to be
> honest the information provided as well as documentation for the examples
> is
> a little sparse (i.e. theres no informative and detailed
> tutorial/documentation/links as there are with other Apache projects). I
> know that there are PDF docs and the wiki but for a MINA beginner like me
> its seems very difficult to get into. Maybe others have felt the same too?


I'm sorry that you're not satisfied with our documentation.  We are going to
revise our documentation again when we release MINA 1.0.

If MINA does make network programming simple then it would be of interest to
> me. I have done network programming (although I'm no expert) but if this
> framework provides the infrastructure for common networking issues then I
> am
> interested in using it for my simple game.


Yes, it does.  There was a people who implemented a game server for
flash/applet games and he satisfied with MINA.

Any help, info, and advice is greatly appreciated. I would really love to
> know the steps needed to be taken when creating a simple client and server
> game using MINA. Many thanks in advance.


It would be nice if you narrow your question so we can answer to individual
details. :)

Any additional comments are welcome!

Trustin
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