Hi John,
I recommend to take a look at the examples. Together with the tutorial
they are quite easy to understand and show the main principles of MINA.
The presentation and the movie of
http://directory.apache.org/subprojects/mina/getting_started.html are
also very helpful.
Mike
John Stevens wrote:
Hi everyone,
Could anyone please tell me the suitability and advantage of using the
MINA framework for a simple multiplayer client/server game as opposed
to using standard Java NIO? I've studied the website and docs of MINA
but to be honest the information provided as well as documentation for
the examples is a little sparse (i.e. theres no informative and
detailed tutorial/documentation/links as there are with other Apache
projects). I know that there are PDF docs and the wiki but for a MINA
beginner like me its seems very difficult to get into. Maybe others
have felt the same too?
If MINA does make network programming simple then it would be of
interest to me. I have done network programming (although I'm no
expert) but if this framework provides the infrastructure for common
networking issues then I am interested in using it for my simple game.
Any help, info, and advice is greatly appreciated. I would really love
to know the steps needed to be taken when creating a simple client and
server game using MINA. Many thanks in advance.
John
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