Hi John,

I recommend to take a look at the examples. Together with the tutorial they are quite easy to understand and show the main principles of MINA. The presentation and the movie of http://directory.apache.org/subprojects/mina/getting_started.html are also very helpful.

Mike

John Stevens wrote:
Hi everyone,

Could anyone please tell me the suitability and advantage of using the MINA framework for a simple multiplayer client/server game as opposed to using standard Java NIO? I've studied the website and docs of MINA but to be honest the information provided as well as documentation for the examples is a little sparse (i.e. theres no informative and detailed tutorial/documentation/links as there are with other Apache projects). I know that there are PDF docs and the wiki but for a MINA beginner like me its seems very difficult to get into. Maybe others have felt the same too?

If MINA does make network programming simple then it would be of interest to me. I have done network programming (although I'm no expert) but if this framework provides the infrastructure for common networking issues then I am interested in using it for my simple game.

Any help, info, and advice is greatly appreciated. I would really love to know the steps needed to be taken when creating a simple client and server game using MINA. Many thanks in advance.


John

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