Thanks for the reply Trustin.

I meant no offence with regards to the documentation. I can appreciate that those with a strong background in network programming can grasp MINA quicker than one like me with the info provided on the website. Just to narrow the question down I'm writing a simple 2D game which currently has 2 clients and 1 server. It's that basic scenario where the player on client 1 moves his/her position and then data is sent to the server which then sends the data to client 2. Client 2 posotions are also sent to client 1 via the server.

The thing I would love to know and really start off with is how I can use MINA to send the movement data to the server and vice-versa. I've looked at the examples and get a little confused with the Service class and what it is used for as well as IOHandlers, ProtocolHandlers, etc. It seems approaching networking programming is conceptually different using MINA than using standard Java IO/NIO even though it may be using NIO beneath it.

It's probably my confusion and lack of understanding of the MINA framework and philosophy that has resulted in this. Hence, the question about more docs to clarify MINA with fully documented examples.

A basic start of approaching my problem is what I desperately need and any info is valuable. Thanks again for replying Trustin.


John

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