Hi guys,
@jus:
The workflow will be something like:
1. User chooses the desired effect (from dropdown box)
2. User chooses which channels will be processed (we can have a master button
too)
3. User tweaks parameters and play with them.
*Can the effects be enabled for master signal (sum) too or "only" to channel X?
I was just thinking about a Master button, might be useful with n-decks.
*Can Effect 1 be enabled for channel A with other parameter then channel B at
the same time?
I don't think so, but it could be done by loading the same effect into the 2
units.
*Can effect settings or/and effect chains be saved for later use/sharing?
The effects settings will be saved in presets, which can be shared, but both
users would need to have the ladspaeffect.so library. I haven't thought about
storing the chain setup.
*What about the effect routing, it always goes from bottom to the top?
(Channel X-->Effect1-->Effect2-->Effect3-->Master)
or can the effects be rewired to something like this
(Channel X-->Effect2-->Effect1-->Effect3-->Master)
Well, it's actually unit based, so if you need Effect 2 before Effect1, you can
load it on a upper unit.
*Is the content (buttons, knobs) in the effects tab skinnable with the current
skin system?
Yup, the knobs will be reused, but the other buttons are skinnable. The fxunit
itself will have a skin file, so it's easier to play around with it. =)
@albert:
I did realize I was using up a lot of space, but that was the spot I had to
place the fxunit on the Outline skin.
I'll come up with more compact version of it, so we have at least one more
option =)
RJ is currently at India, he hasn't commented yet bacause it's a totally
different timezone.
Cheers!
Thanks guys for the feedback!
On Jul 6, 2010, at 2:31 AM, Albert Santoni wrote:
> Hi Bruno,
>
> Great mockup! I'm looking forward to playing around with this.
>
> My main suggestion is to consider making each effect unit more compact. Maybe
> move the knobs up directly beside the combobox or something like that. In
> your mockup, half the space in each effect unit is empty.
>
> What is the end goal for the GUI part of this? We could keep a larger "Effect
> Units" widget (ie. the contents of your pane in the tab right now) for when
> we rewrite the GUI, but is it worth perhaps considering writing a smaller
> widget that fits into our existing skins (without using the tabbed widget)?
>
> I'm just throwing ideas out there to get the conversation going. I'm not sure
> at what phase you and RJ are at with the design. Either way, I'm looking
> forward to more LADSPA stuff!
>
> Thanks!
> Albert
>
>
>
>
> On Mon, Jul 5, 2010 at 8:29 AM, Bruno Buccolo <[email protected]> wrote:
> Whats up Mixxxers?
>
> I've just designed this mockup, I'd love to know your opinions and have your
> feedback.
>
>
> Interface Mockup #1
>
> This mockup features 2 EffectsUnitsSlots. (the # of slots could be
> preference-based)
>
> Now describing the EffectsUnitSlot (top to bottom):
> Dropdown box to select the desired effect.
> Next/Previous buttons to change the currently loaded effect using MIDI.
> Channel buttons to enable/disable the process() of the loaded effect on that
> channel.
> Wet/Dry knob.
> Four effect-based parameter knobs. (the # of knobs available could be
> preference-based)
>
> After the design is approved, I'd like to write a post about it on our blog,
> to tease our users :D
>
> Cheers!
>
> Bruno Buccolo
>
>
>
>
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