Hello guys,

I've designed 2 new options:

#2 - attends to albert's request of saving more space (I really like this one, 
extra space = more units?)

#3 - ultra compact version, lay out without using the EffectsUnits Tab/Page. 
This looks a little cluttered in my opinion, but could work out if we lowered 
the Library. Took out the flanger knobs and rearranged some knobs.

                
Interface Mockup #2                      Interface Mockup #3

There you go.

Thanks!


On Jul 6, 2010, at 8:55 AM, Bruno Buccolo wrote:

> Hi guys,
> 
> @jus:
> The workflow will be something like:
> 1. User chooses the desired effect (from dropdown box)
> 2. User chooses which channels will be processed (we can have a master button 
> too)
> 3. User tweaks parameters and play with them.
> 
> *Can the effects be enabled for master signal (sum) too or "only" to channel 
> X?
> I was just thinking about a Master button, might be useful with n-decks.
> 
> *Can Effect 1 be enabled for channel A with other parameter then channel B at 
> the same time?
> I don't think so, but it could be done by loading the same effect into the 2 
> units.
> 
> *Can effect settings or/and effect chains be saved for later use/sharing?
> The effects settings will be saved in presets, which can be shared, but both 
> users would need to have the ladspaeffect.so library. I haven't thought about 
> storing the chain setup.
> 
> *What about the effect routing, it always goes from bottom to the top? 
> (Channel X-->Effect1-->Effect2-->Effect3-->Master)
> or can the effects be rewired to something like this
> (Channel X-->Effect2-->Effect1-->Effect3-->Master)
> Well, it's actually unit based, so if you need Effect 2 before Effect1, you 
> can load it on a upper unit.
> 
> *Is the content (buttons, knobs) in the effects tab skinnable with the 
> current skin system? 
> Yup, the knobs will be reused, but the other buttons are skinnable. The 
> fxunit itself will have a skin file, so it's easier to play around with it.  
> =)
> 
> 
> 
> @albert:
> I did realize I was using up a lot of space, but that was the spot I had to 
> place the fxunit on the Outline skin.
> I'll come up with more compact version of it, so we have at least one more 
> option =)
> 
> RJ is currently at India, he hasn't commented yet bacause it's a totally 
> different timezone.
> 
> 
> Cheers!
> Thanks guys for the feedback!
> 
> 
> On Jul 6, 2010, at 2:31 AM, Albert Santoni wrote:
> 
>> Hi Bruno,
>> 
>> Great mockup! I'm looking forward to playing around with this. 
>> 
>> My main suggestion is to consider making each effect unit more compact. 
>> Maybe move the knobs up directly beside the combobox or something like that. 
>> In your mockup, half the space in each effect unit is empty.
>> 
>> What is the end goal for the GUI part of this? We could keep a larger 
>> "Effect Units" widget (ie. the contents of your pane in the tab right now) 
>> for when we rewrite the GUI, but is it worth perhaps considering writing a 
>> smaller widget that fits into our existing skins (without using the tabbed 
>> widget)?
>> 
>> I'm just throwing ideas out there to get the conversation going. I'm not 
>> sure at what phase you and RJ are at with the design. Either way, I'm 
>> looking forward to more LADSPA stuff!
>> 
>> Thanks!
>> Albert
>> 
>> 
>> 
>> 
>> On Mon, Jul 5, 2010 at 8:29 AM, Bruno Buccolo <[email protected]> 
>> wrote:
>> Whats up Mixxxers?
>> 
>> I've just designed this mockup, I'd love to know your opinions and have your 
>> feedback.
>> 
>> 
>> Interface Mockup #1
>> 
>> This mockup features 2 EffectsUnitsSlots. (the # of slots could be 
>> preference-based)
>> 
>> Now describing the EffectsUnitSlot (top to bottom):
>> Dropdown box to select the desired effect.
>> Next/Previous buttons to change the currently loaded effect using MIDI.
>> Channel buttons to enable/disable the process() of the loaded effect on that 
>> channel.
>> Wet/Dry knob.
>> Four effect-based parameter knobs. (the # of knobs available could be 
>> preference-based)
>> 
>> After the design is approved, I'd like to write a post about it on our blog, 
>> to tease our users :D
>> 
>> Cheers!
>> 
>> Bruno Buccolo
>> 
>> 
>> 
>> 
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>> 
> 
> Bruno Buccolo
> 
> 
> 

Bruno Buccolo



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