Me again =)

Just to make sure we're all on the same page, after a brainstorm session, 
Albert and I had 
the idea of making 2 views, the Compact and Advanced:

Advanced: Features 4 complete FXWidgets (Dropdown, Wet/Dry, 4 Parameter Knobs)
Compact: 4 Knobs (linked to the Wet/Dry of the corresponding FX from Advanced)

Check it out: Interface Mockup #4. 
More info: http://bit.ly/ac1jYO

Thanks!

On Jul 6, 2010, at 10:29 AM, Bruno Buccolo wrote:

> Hello guys,
> 
> I've designed 2 new options:
> 
> #2 - attends to albert's request of saving more space (I really like this 
> one, extra space = more units?)
> 
> #3 - ultra compact version, lay out without using the EffectsUnits Tab/Page. 
> This looks a little cluttered in my opinion, but could work out if we lowered 
> the Library. Took out the flanger knobs and rearranged some knobs.
> 
>                 
> Interface Mockup #2                      Interface Mockup #3
> 
> There you go.
> 
> Thanks!
> 
> 
> On Jul 6, 2010, at 8:55 AM, Bruno Buccolo wrote:
> 
>> Hi guys,
>> 
>> @jus:
>> The workflow will be something like:
>> 1. User chooses the desired effect (from dropdown box)
>> 2. User chooses which channels will be processed (we can have a master 
>> button too)
>> 3. User tweaks parameters and play with them.
>> 
>> *Can the effects be enabled for master signal (sum) too or "only" to channel 
>> X?
>> I was just thinking about a Master button, might be useful with n-decks.
>> 
>> *Can Effect 1 be enabled for channel A with other parameter then channel B 
>> at the same time?
>> I don't think so, but it could be done by loading the same effect into the 2 
>> units.
>> 
>> *Can effect settings or/and effect chains be saved for later use/sharing?
>> The effects settings will be saved in presets, which can be shared, but both 
>> users would need to have the ladspaeffect.so library. I haven't thought 
>> about storing the chain setup.
>> 
>> *What about the effect routing, it always goes from bottom to the top? 
>> (Channel X-->Effect1-->Effect2-->Effect3-->Master)
>> or can the effects be rewired to something like this
>> (Channel X-->Effect2-->Effect1-->Effect3-->Master)
>> Well, it's actually unit based, so if you need Effect 2 before Effect1, you 
>> can load it on a upper unit.
>> 
>> *Is the content (buttons, knobs) in the effects tab skinnable with the 
>> current skin system? 
>> Yup, the knobs will be reused, but the other buttons are skinnable. The 
>> fxunit itself will have a skin file, so it's easier to play around with it.  
>> =)
>> 
>> 
>> 
>> @albert:
>> I did realize I was using up a lot of space, but that was the spot I had to 
>> place the fxunit on the Outline skin.
>> I'll come up with more compact version of it, so we have at least one more 
>> option =)
>> 
>> RJ is currently at India, he hasn't commented yet bacause it's a totally 
>> different timezone.
>> 
>> 
>> Cheers!
>> Thanks guys for the feedback!
>> 
>> 
>> On Jul 6, 2010, at 2:31 AM, Albert Santoni wrote:
>> 
>>> Hi Bruno,
>>> 
>>> Great mockup! I'm looking forward to playing around with this. 
>>> 
>>> My main suggestion is to consider making each effect unit more compact. 
>>> Maybe move the knobs up directly beside the combobox or something like 
>>> that. In your mockup, half the space in each effect unit is empty.
>>> 
>>> What is the end goal for the GUI part of this? We could keep a larger 
>>> "Effect Units" widget (ie. the contents of your pane in the tab right now) 
>>> for when we rewrite the GUI, but is it worth perhaps considering writing a 
>>> smaller widget that fits into our existing skins (without using the tabbed 
>>> widget)?
>>> 
>>> I'm just throwing ideas out there to get the conversation going. I'm not 
>>> sure at what phase you and RJ are at with the design. Either way, I'm 
>>> looking forward to more LADSPA stuff!
>>> 
>>> Thanks!
>>> Albert
>>> 
>>> 
>>> 
>>> 
>>> On Mon, Jul 5, 2010 at 8:29 AM, Bruno Buccolo <[email protected]> 
>>> wrote:
>>> Whats up Mixxxers?
>>> 
>>> I've just designed this mockup, I'd love to know your opinions and have 
>>> your feedback.
>>> 
>>> 
>>> Interface Mockup #1
>>> 
>>> This mockup features 2 EffectsUnitsSlots. (the # of slots could be 
>>> preference-based)
>>> 
>>> Now describing the EffectsUnitSlot (top to bottom):
>>> Dropdown box to select the desired effect.
>>> Next/Previous buttons to change the currently loaded effect using MIDI.
>>> Channel buttons to enable/disable the process() of the loaded effect on 
>>> that channel.
>>> Wet/Dry knob.
>>> Four effect-based parameter knobs. (the # of knobs available could be 
>>> preference-based)
>>> 
>>> After the design is approved, I'd like to write a post about it on our 
>>> blog, to tease our users :D
>>> 
>>> Cheers!
>>> 
>>> Bruno Buccolo
>>> 
>>> 
>>> 
>>> 
>>> ------------------------------------------------------------------------------
>>> This SF.net email is sponsored by Sprint
>>> What will you do first with EVO, the first 4G phone?
>>> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
>>> _______________________________________________
>>> Mixxx-devel mailing list
>>> [email protected]
>>> https://lists.sourceforge.net/lists/listinfo/mixxx-devel
>>> 
>>> 
>> 
>> Bruno Buccolo
>> 
>> 
>> 
> 
> Bruno Buccolo
> 
> 
> 

Bruno Buccolo



------------------------------------------------------------------------------
This SF.net email is sponsored by Sprint
What will you do first with EVO, the first 4G phone?
Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first
_______________________________________________
Mixxx-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/mixxx-devel

Reply via email to